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Shipyard 2
Station Information
Name: ShipYard II
Classification: Ship Building Station
Affiliation: Hoersch-Kessel Drive, Inc.
Owner: N/A
Navigational Stats
Sensors: 1
ECM: 0
Cargo Stats
Weight: 754,800 T
Volume: 91,000.0 m³
Weight Cap: 629,000T
Volume Cap: 70,125m³
Max Passengers: 550 Passenger(s)
Crew Requirement: Unknown Crewmen
NPCs Available: Spaceship Repairman
Hull Stats
Length: 1,000m
Hull: 4,100
Deflector Shields: 2,500
Ionic Capacity: 1,845
Weapons Systems
Weapons: Tractor Beams: 2

Heavy Laser: 10
Concussion Missile Launchers: 1

ShipYard II's Rules Page



DescriptionEdit

This shipyard is proven to be efficient at what it does. Smaller than most shipyards it can be used to produce some top of the line fighters and even some freighters. While it is unable to manufacture large capital ships it still sticks with its formidable competition. Its design is not painful to look at, but it is not a glorious station to look at either. Two vertical cylinders like stations connect on opposite sides of the yard where the ship is built. The yard appears to be nothing more than a metal cage, but rather it is a series of durasteel bars connecting at key points to make a highly capable structure where ships can be produced in a timely and quality manner. While the station is equipped with heavy lasers and a concussion missile launcher it won't be able to take a full out assault on it. The deflector shield is fairly strong and the hull is reinforced but these defenses should only be considered one notch above minimal. While it may be able to handle the occasional raider party a well organized and heavily armed military assault would tear it apart. This station would be best suited away from most conflict not having to worry about an attack.

Station Abilities:Edit

Docking bay
Hanger Bay
Escape Pods: 40
Docking Ports: 2
Production

Construction InformationEdit

Construction StatisticsEdit

AVG Build Time:30-40 days
AVG Build Cost:8,649,276 cr
CA RM Price:: 56,564,210 Cr

Affiliation:
- Hoersch-Kessel Drive, Inc.


Raw Material Requirements:
Quantum (Used in Armour): 1,211
Meleenium (Durasteel): 3,422
Ardanium (Fuel Canisters): 240
Rudic (Electronics): 307
Rock Ivory (Antigrav Unit): 120
Tibanna Gas (Blasters / Lasers): 60
Varium (Droids / Equipment): 5,320
Lommite (Transparisteel): 768


Construction ExamplesEdit

In System
- 8,649,276
- 8,569,925
- 8,728,628
- 10,429,163


Out of System
-none-