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Trade Station II
Station Information
Name: Trade Station II
Classification: Trading Station
Affiliation: Corporate Alliance
Owner: N/A
Navigational Stats
Sensors: 8
ECM: 0
Cargo Stats
Weight: 2,400,000 T
Volume: 72,000 .0 m³
Weight Cap: 2,000,000T
Volume Cap: 60,000m³
Max Passengers: 900 Passenger(s)
Crew Requirement: Unknown Crewmen
NPCs Available: Builder, Worker
Hull Stats
Length: 800 m
Hull: 5,675
Deflector Shields: 2,750
Ionic Capacity: 2,553
Weapons Systems
Weapons: Tractor Beams: 6

Heavy Laser: 14
Concussion Missile Launchers: 2

Trade Station II's Rules Page



DescriptionEdit

In some areas traffic is just too heavy for standard trading platforms, and then a larger model is often used and the huge numbers of ships coming through can equate to a much larger flow of credits through these stations. But with increased traffic comes increased risks of attack, and designers used the opportunity to add many additional armaments to the design, helping to enforce peaceful conduct in commercial systems, and several tractor beams to catch the occasional pilot who feels he can run without paying his bill.


Station Abilities
Escape Pods: 50
Docking Port: 4
Hanger Bay
Docking Bay

Construction InformationEdit

Construction StatisticsEdit

AVG Build Time:25-40 days
AVG Build Cost:2,000,000
CA RM Price::4,558,265Cr

Affiliation:
- Corporate Alliance

Raw Material Requirements:
Quantum (Used in Armour): 1,671
Meleenium (Durasteel): 3,588
Ardanium (Fuel Canisters): 300
Rudic (Electronics): 478
Rock Ivory (Antigrav Unit): 150
Tibanna Gas (Blasters / Lasers): 87
Lommite (Transparisteel): 1,098


Construction ExamplesEdit

In System
-2,130,753 cr
-1,958,025 cr
-1,979,873 cr
-1,939,369 cr
-1,894,304 cr
-1,799,884 cr

Out of System
-3,576,164 cr
-3,717,794 cr